namespace Dict.DataModel
{
    public class TableUnionFightTower
    {
		/// <summary>
		/// UFTId
		/// </summary>
		public int UFTId;
		/// <summary>
		/// UFId(TableUnionFight)
		/// </summary>
		public int UFId;
		/// <summary>
		/// 坐标
		/// </summary>
		public string Position;
		/// <summary>
		/// 身高
		/// </summary>
		public double Height;
		/// <summary>
		/// 防御塔名字
		/// </summary>
		public string Name;
		/// <summary>
		/// 阵营
		/// </summary>
		public int Camp;
		/// <summary>
		/// 范围
		/// </summary>
		public double Range;
		/// <summary>
		/// 攻击范围
		/// </summary>
		public double AttackRange;
		/// <summary>
		/// 攻击CD
		/// </summary>
		public double AttackCountDown;
		/// <summary>
		/// 
		/// </summary>
		public double AttackDuration;
		/// <summary>
		/// 
		/// </summary>
		public double AttackRelease;
		/// <summary>
		/// 
		/// </summary>
		public double RecoveryTime;
		/// <summary>
		/// 
		/// </summary>
		public string UFGuardId;
		/// <summary>
		/// 模型路径
		/// </summary>
		public string ModelUrl;
		/// <summary>
		/// 塔的开火点
		/// </summary>
		public string FirePoint;
		/// <summary>
		/// 炮塔炮弹
		/// </summary>
		public string Projectile;
		/// <summary>
		/// 开火特效
		/// </summary>
		public string FireEffect;

    }
}

    